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0
votes
Duplicate

5.5b4 Gradle Build for Android

Android

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Sep 26, 2016

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Version/s: 5.5.0b4

Repro 100% with Unity Version 5.5.0b6 (e398e763a5a6)Tue, 27 Sep 2016 18:46:48 GMTBranch: 5.5/staging STR1. Open repro project2. Swit... Read more

0
votes
Fixed

[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...

Mobile

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Jan 22, 2020

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Version/s: 2020.1.0a20

Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more

2
votes
Fixed

[GameActivity] Application.internetReachability doesn't work

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Jul 12, 2023

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Version/s: 2023.1.3f1, 2023.2.0a22, 2023.3.0a1, 7000.0.0a1

More context - [https://forum.unity.com/threads/introducing-gameactivity-for-android-in-2023-1.1409418/#post-9137056] Calling Applic... Read more

1
votes
Fixed

Memory leaks stop textures from getting unloaded from memory when the te...

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Apr 20, 2023

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Version/s: 2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a12

Reproduction steps:1. Open the attached project "SampleProject_2020"2. Open the “Assets/Scenes/SampleScene” scene3. Open the Memory ... Read more

0
votes
Active

[HDRP] Incorrect point light rendering with increased source radius

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Mar 27, 2023

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Version/s: 2023.2.0a7, 2023.3.0a3

Steps to repro 1) Create a new indoor HDRP template. 2) Add a point light 3) Adjust light's source radius 4) Observe how with >0.... Read more

0
votes
Fixed

[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...

WP8

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Jun 11, 2015

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Version/s: 5.1.0f3

To reproduce:1. Build attached project for WP82. Notice "System.Net.Sockets.SocketException" errors in console Read more

0
votes
Won't Fix

[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...

MacOS

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Nov 01, 2019

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Version/s: 2017.4, 2019.3.0b8, 2020.1

How to reproduce:1. Open the attached unitybug.zip project2. Open the "BSplineLineRenderer" scene3. Enter the Play mode4. Ensure the... Read more

0
votes
Won't Fix

Android: Protected graphics memory doesn't work on android device

Android

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Jul 12, 2019

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Version/s:

Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more

0
votes
Fixed

The last character of <mspace> text incorrectly affects preferred size

Package: TextMeshPro

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Jul 09, 2022

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Version/s: 3.0.6, 3.2.0-pre.3

Reproduction steps:1. Open the “MonospaceIssue“ project2. Open the “Reproduction” scene3. Enter Play mode4. Observe the upper counte... Read more

1
votes
Fixed

Subscene fails to import when using managed IComponentData referencing a...

Package: Entity Component System (ECS)

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Nov 26, 2019

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Version/s: 0.4.0-preview.10

How to reproduce:1. Open the attached project "1201070.zip"2. Open the Scene13. Select ManagedComponent in the Hierarchy Expected re... Read more

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