Search Issue Tracker
Fixed
Fixed in 2023.1.8f1, 2023.2.0b4, 2023.3.0a1, 7000.0.0a1
Votes
2
Found in
2023.1.3f1
2023.2.0a22
2023.3.0a1
7000.0.0a1
Issue ID
UUM-42522
Regression
No
[GameActivity] Application.internetReachability doesn't work
More context - [https://forum.unity.com/threads/introducing-gameactivity-for-android-in-2023-1.1409418/#post-9137056]
Calling Application.internetReachability with GameActivity
causes
{code:java}
2023/07/12 12:17:38.995 10388 10418 Warn System.err java.lang.RuntimeException: Can't create handler inside thread Thread[Thread-2,10,main] that has not called Looper.prepare()
2023/07/12 12:17:38.996 10388 10418 Warn System.err at android.os.Handler.<init>(Handler.java:227)
2023/07/12 12:17:38.996 10388 10418 Warn System.err at android.os.Handler.<init>(Handler.java:129)
2023/07/12 12:17:38.996 10388 10418 Warn System.err at android.app.Activity.<init>(Activity.java:886)
2023/07/12 12:17:38.996 10388 10418 Warn System.err at com.unity3d.player.NetworkConnectivity.<init>(Unknown Source:18)
2023/07/12 12:17:38.996 10388 10418 Warn System.err at com.unity3d.player.NetworkConnectivityNougat.<init>(Unknown Source:49)
2023/07/12 12:17:38.996 10388 10418 Warn System.err at com.unity3d.player.UnityPlayer.getNetworkConnectivity(Unknown Source:727) {code}
To reproduce:
- Open attached project
- Build & Run for GameActivity on Android
- The application will crash
Note: Try build & running against Activity and see how it should work, internetReachability will be printed on screen
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
trooper
Jul 18, 2023 07:12
Can't test out GameActivity and reduce my ANR's without this fixed, hopefully it's high priority.