Search Issue Tracker
Fixed
Fixed in 2023.1.8f1, 2023.2.0b4, 2023.3.0a1, 7000.0.0a1
Votes
2
Found in
2023.1.3f1
2023.2.0a22
2023.3.0a1
7000.0.0a1
Issue ID
UUM-42522
Regression
No
[GameActivity] Application.internetReachability doesn't work
More context - [https://forum.unity.com/threads/introducing-gameactivity-for-android-in-2023-1.1409418/#post-9137056]
Calling Application.internetReachability with GameActivity
causes
{code:java}
2023/07/12 12:17:38.995 10388 10418 Warn System.err java.lang.RuntimeException: Can't create handler inside thread Thread[Thread-2,10,main] that has not called Looper.prepare()
2023/07/12 12:17:38.996 10388 10418 Warn System.err     at android.os.Handler.<init>(Handler.java:227)
2023/07/12 12:17:38.996 10388 10418 Warn System.err     at android.os.Handler.<init>(Handler.java:129)
2023/07/12 12:17:38.996 10388 10418 Warn System.err     at android.app.Activity.<init>(Activity.java:886)
2023/07/12 12:17:38.996 10388 10418 Warn System.err     at com.unity3d.player.NetworkConnectivity.<init>(Unknown Source:18)
2023/07/12 12:17:38.996 10388 10418 Warn System.err     at com.unity3d.player.NetworkConnectivityNougat.<init>(Unknown Source:49)
2023/07/12 12:17:38.996 10388 10418 Warn System.err     at com.unity3d.player.UnityPlayer.getNetworkConnectivity(Unknown Source:727) {code}
To reproduce:
- Open attached project
- Build & Run for GameActivity on Android
- The application will crash
Note: Try build & running against Activity and see how it should work, internetReachability will be printed on screen
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
trooper
Jul 18, 2023 07:12
Can't test out GameActivity and reduce my ANR's without this fixed, hopefully it's high priority.