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Crash on tlsf_free when calling "UnloadResources" with the "OnDisable" f...
How to reproduce:1. Open the attached "UnloadCrash" project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode, Le... Read more
[Standalone] Referencing a .scene asset as an Object throws null referen...
Reproduction steps:1. Open the attached project2. Build and run Result: in the build null reference exceptions are thrown regarding ... Read more
[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...
Repro steps:1. Import the attached package2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph3. Observe the con... Read more
[Android] Time.deltaTime value becomes constant 0.3(3) after sending to ...
How to reproduce it:1. Open the user's attached project "RenderFrameIntervalTest.zip"2. Build and Run the project on the Android dev... Read more
Render Graph Execution errors are thrown when restarting HDRP project wi...
How to reproduce:1. Open the user's attached project2. Open scene OutdoorsScene3. In the Scene view control bar, toggle Scene lighti... Read more
Changing the styling in USS file instead of UI Builder breaks styling of...
Steps to reproduce:1. Open the provided project "case_1202442-UIBuilderElements.zip"2. In the Project window navigate to > Assets... Read more
SimpleController in Input System Simple Demo has mouse sensitivity that ...
Reproduction steps:1. Open the attached project "InputTest"2. Open \\InputTest\\Assets\\Samples\\Input System\\1.4.1\\Simple Demo\\S... Read more
[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...
Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more
HDR Color has a different render when converted to property
How to reproduce:1. Create a material with an inline HDR Color node2. Assign the material to an object3. Take a look at the HDR effe... Read more
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