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[Linux] Project import freezes when opening project with over 100k assets
Reproduction steps:1. Open the attached “IN-18975.zip” project Expected result: The project opensActual result: Project importing ge... Read more
[URP] ShaderKeywordFilter attributes errors when building the project
How to reproduce: Open the attached project "BoatAttackTrunk.zip" Build the project for UWP Expected results: Build is successful wi... Read more
GameObject is selected in the Scene view when clicked on, even though th...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scene_Bug.unity“ Scene3. In the Scene view select the “Cub... Read more
URP SMAA produces wrong results on mobile when using default sampler pre...
SMAA on mobile has degraded quality compared to desktop. Setting "Use full sampler precision by default, lower precision explicitly ... Read more
[WebGL] CPU spike in BatchRenderer.Flush when using "Graphics.DrawMeshIn...
How to reproduce:1. Open the user’s attached project2. Open Build Settings3. Enable Development Build, Autoconnect Profiler, and Dee... Read more
The Search window returns assets with unrelated names with a single char...
Reproduction steps: Open the “kun” project Press CTRL + K In the Search window type “4. t:scene” Expected result: One scene appeared... Read more
OnValidate callback is called twice when entering Prefab Mode
How to reproduce:1. Open the attached “OnValidateIssue“ project2. Add the "New Prefab" prefab to the Hierarchy3. Edit the prefab in ... Read more
Assertion failed on AssetDB folder registration when opening a Standalon...
How to reproduce:1. Create new Unity project2. Go to Window > Analysis and open Profiler (Standalone Process)3. Observe the error... Read more
"Assertion failed on expression: 'success'" error thrown when opening Pr...
How to reproduce:1. Create new Unity project2. Go to Window > Analysis and open Profiler (Standalone Process)3. Observe the error... Read more
New Cells are not added to the list when "Add to the list" is pressed in...
How to reproduce:1. Open user attached project “Tilemap Test.zip”2. Select “Grid” GameObject3. Open Tile Palette window4. Create New... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas.pixelRect" and "Canvas.renderingDisplaySize" report 640x480 when Device Simulator window is unfocused after reopening the project in the Editor
- Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with Graphics.RenderPrimitivesIndexedIndirect
- Errors are thrown when using Multiplayer Play Mode 2.0.0-pre.1 or higher
- Shader Graph "Redirect" node does not get connected when connecting it to a "Branch On Input Connection" node
- Project creation fails when targeting near-root directories