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The properties of source file is not visible in MD
The properties of source file is not visible in MD 2) How can we reproduce it using the example you attached1 Create new project and... Read more
GLSL fragment shader incorrectly tagged as a Fixed Function pipeline shader
To reproduce:1. Open the attached project2. Open scene3. Inspect the "New Sprite" GameObject4. Inspect the shaderExpected result: Th... Read more
Standalone and webplayer is broken in DX11
Standalone and web player is broken - please see attached screen shot for details. DXDiag of the system is attached. To reproduce:- ... Read more
AnimationCurve.MoveKey creates new keys when the animation has a positio...
To reproduce:1. Open attached project2. Open "scene"3. Open animation window and select the main camera. "Anim" should be the curren... Read more
Unity freezes after entering the play mode for the 2nd or 3rd time
Reproduced in Windows 8. Not reproduced on Mac. Reproduced with:Version 4.3.4f1 (e444f76e01cd) Read more
If there is a lot of text in the Label text field you cannot scroll down...
Add the text from http://www.csbruce.com/software/utf-8.html to a Text component. Try to scroll inside the Text field. You can't aft... Read more
Label Effect Distance can be set to Infinity producing lots of error mes...
Use the uGUI demo projects to repro:- Open the Widgets scene- select the Text gameobject (under Canvas)- add a Ui/Effects/Shadow com... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Interruption Source", "Ordered Interruption" and "Can Transition To Self" fields are not pasted to transition settings when pasting transition parameters
- “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console
- HDR Gradient Editor color label and gradient display incorrect color after selecting Editor window color with color picker
- "Install 2D Sprite Package" button in Sprite Renderer is disabled when no Sprite is assigned, contradicting its own help text
- Users are prompted 2 times if they want to discard the Shader Graph when closing Shader Graph Window when the Asset has already been deleted