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[Triggers] Kill on Exit trigger fires as soon as particles are created
Exit kill triggers seem to fire as soon as the particles are created. Repro steps.1. Open Triggers scene from attached project.2. Pr... Read more
CS0246 compilation error is thrown after compilation when a new file is ...
How to reproduce:0. Download and extract "ScriptableBuildPipelineBug.zip" (the ScriptableBuildPipelineBug.zip is the result of Case ... Read more
Objects inside a Canvas have hyper-sensitive rotation when Rotate Gizmo ...
How to reproduce:1. Create a new project2. Create a new UI element (E.g Button)3. Select the UI object with the Rotate Tool4. Use th... Read more
[Android] TouchScreenKeyboard.active triggers an error when set to false...
Reproduction steps:1. Open the attached project "ReproProj" - [https://editorbugs.unity3d.com/api/v1.0/attachments/7a72fdae-edfb-472... Read more
UI inconsistencies in the Project Settings window Multiplier section tha...
How to reproduce:1. Open the “MPPM_VP“ project2. Open the “Edit/Project Settings/Multiplayer“ window3. Observe the Server-Client bar... Read more
[WP8] Serialization Weaver fails to resolve System.Windows.Visibility
To reproduce:1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility2. Build for WP83. Notice the... Read more
Crash Handler opens twice when Unity crashes with out of memory
Reproduction steps:1. Create a new empty Project2. Try to import the package attached to case 1331683 while only about 20-50gb is le... Read more
Editor crashes on Unity::ConfigurableJoint::Create when loading a specif...
How to reproduce:1. Open the "case_1198019" project2. Load the "asd" scene-- Observe the crash Reproducible with: 2017.4.35f1, 2018.... Read more
Subscene fails to import when using managed IComponentData referencing a...
How to reproduce:1. Open the attached project "1201070.zip"2. Open the Scene13. Select ManagedComponent in the Hierarchy Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation