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Rendered texture's overlay UI has a different size compared to the rende...
How to reproduce:1. Open the attached “CustomSRP” project2. Select “Main Camera” in the Hierarchy3. Resize the camera preview in the... Read more
[Windows] Cursor type rapidly changes when hovering it over the clickabl...
How to reproduce:1. Open the user’s attached “My project” project2. Enter the Play Mode in the “SampleScene” Scene3. Select the prin... Read more
TreeView binding breaks when using negative scrollOffset
How to reproduce:1. Open the attached “IN-7226.zip” project2. Open the “NegativeScrollTestWindow” (Window → Environment → NegativeSc... Read more
[VFX Graph] Missing VertexColor initialization with Output Quad.
import the attached package Open the scene "VColors_Quad_Issue". Look at the VFXG in the scene (VFX_VerteColor_Issues). Notice that ... Read more
[2022.1] NullReferenceException is thrown when viewing the "Platform Set...
How to reproduce:1. Open the attached “IN-14075” project2. Select the “Fei-CLONE” PSB file in the Project Browser3. Drop down the “P... Read more
NET_STANDARD_2_1, NET_STANDARD_2_0 are not defined when asmdef targets E...
Reproduction steps:1. Open the attached project “IN-6270.zip”2. Enter Play Mode3. Exit Play Mode4. Observe Console Window5. In the P... Read more
Buffer.BlockCopy causes error when using IL2CPP
How to reproduce it:1. Open the attached project "SbyteConversionError.zip"2. Build and Run with IL2CPP enabled3. When the Scene ope... Read more
Collision.impulse returns zero when colliding two RigidBody GameObjects
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. Observe the Console Window Expected result: Collision.imp... Read more
[UIToolkit] Errors are issued when an animated element is deleted from a...
How to reproduce:1. Open the attached “IN-14325” project2. Open the “Test → TestWindow” window in the menu3. Press the “Spacebar” ke... Read more
[Input] Latest pressed button release of two isn't detected when releasi...
How to reproduce:1. Open the user’s attached “InputOutFrameTest” project2. Enter the Play Mode in the “SampleScene” Scene3. Click an... Read more
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