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[AW] AW + Maximized Game window + Play = errors
When you go into Editor Play mode with the Animation Window open and the Game window set to "Maximize on Play", the following errors... Read more
[macOS][menubar] macOS soft crashes when searching and browsing for disa...
*Steps to reproduce:* 1. Start the Unity editor with an empty project 2. Click on the "Inspector" window (to make sure the ite... Read more
Crash in GameObject::SendMessageAny while entering the playmode second t...
How to reproduce: 1. Open the attached "ReproCrash" and "Level TEMPLATE" scene 2. Enter playmode and wait for about 3 seconds 3. E... Read more
Contract wars OSX: barrel aim wrongly results in auto fire
-e: when playing on OSX the right-click function to aim down the barrel results in you emptying the clip instead -tested and fails ... Read more
[Android] Temporary Render Textures configured with Memoryless.MSAA rend...
Steps to reproduce: 1. Open the attached project "AndroidMemorylessMSACommandBuffer.zip" 2. Open Sample Scene 3. Select Main Camera ... Read more
Script debugging causes iOS build to fail on Windows with Mono2x.
Cross compilation job Assembly-CSharp-firstpass.dll failed is the error message user will get while trying to build for iOS on windo... Read more
Switching graphics API to any OpenGL crashes Unity
*Note: apparently this bug is only reproducible on older machines using Intel HD Graphics, updating the drivers might solve the issu... Read more
IL2CPP build occasionally gets error "0xC0000005"
1. What happened Occasionally users of our game will crash with "access violation" error where some arbitrary low integer memory ad... Read more
[GL][Windows] Player crashes when using fullscreen with non-native resol...
To reproduce: 1. Open attached project 2. Build and run win standalone 3. Uncheck windowed 4. Select non-native (smaller) resolution... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player