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0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

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Mar 24, 2015

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Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

0
votes
By Design

Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritanc...

uGUI Framework

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Dec 03, 2025

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Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce:1. Open the attached “My project” project2. Enter Play mode3. Try to click the Button through the Image4. Observe t... Read more

0
votes
Active

Hovering over the link/unlink icon in Grid and Snap Settings show no too...

Scene Tooling

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Feb 12, 2026

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Version/s: 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Steps to reproduce:1. Create new Unity project2. Open Grid and Snap Settings in the Scene view window3. Hover mouse over the link/un... Read more

0
votes
Duplicate

Global Illumination Draw Modes in scene view don't display Generated Lig...

Scene/Game View

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Oct 08, 2019

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Version/s: 2018.3.0b1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b5, 2020.1.0a1

How to reproduce:1. Open attached project ("ReproLightmap.zip")2. Open SampleScene scene3. In the Scene window at the top-left corne... Read more

0
votes
Not Reproducible

[HDRP][AMD] Nullreference Exception thrown on setting any values in Full...

Package: Scriptable Render Pipeline HD

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Nov 18, 2019

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Version/s: 7.1.5

Nullreference Exception thrown on setting any values in Fullscreen Debug Mode Steps to reproduce:1. Create a new Project with 3D Tem... Read more

0
votes
Won't Fix

Light component Temperature icon is not centered with its highlight

Lighting

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Jan 02, 2026

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Version/s: 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

Reproduction steps:1. Create a new High Definition 3D template project2. Select Sun GameObject in the Hierarchy3. Hover over Tempera... Read more

0
votes
Active

Some Prefab Source and Override content bounds are misaligned

UI Toolkit Controls

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Oct 28, 2025

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Version/s: 2022.3.68f1, 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Create a GameObject and add Light Anchor Component in the Inspector (Rendering > Lig... Read more

0
votes
Fixed

The "Reset All Layouts" button adds 3 duplicate delegates to EditorAppli...

Editor Window Management

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Aug 26, 2022

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Version/s: 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a4, 2023.2.0a1

To reproduce:1. Open the project “newProject-2022.1-URP”2. Make sure the "Enter Play Mode Options" toggle is enabled and the "Reload... Read more

1
votes
Fixed

High CPU Load when editor is trying to trim Full GI Cache

Progressive Lightmapper

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Aug 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more

0
votes
Fixed

Global Volume visual details are blurred when Tonemapping mode is set to...

Post-processing and Compositing

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Nov 03, 2025

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Version/s: 6000.0.62f1, 6000.2.10f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a2

How to reproduce:1. Open the ‘SampleProject_IDG.zip' project2. Open the ‘Main’ scene3. Enter Play Mode3. In the Hierarchy, select ‘D... Read more

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