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Memory leaking when moving terrain
To reproduce:1. Open attached project2. Open scene "Level"3. Enter play mode and inspect the memory usage of the editor - it increas... Read more
The Unity stand-alone player is ignoring 'Default is Native resolution" ...
To reproduce:1. Build any project with Default is Native resolution setting and Display Resolution Dialog disabled.2. Run the built ... Read more
When using materials with texture offsets, lightmapping sometimes uses z...
To reproduce:1. Open attached project2. Open scene 'scene'3. Open lightmapping tab4. Bake lightmaps5. Notice that incorrect offset i... Read more
c# version of function prototype missing a parameter
To reproduce:1. Open file:///Applications/Unity/Documentation/ScriptReference/PrefabUtility.RevertPrefabInstance.html2. Check C# ver... Read more
Broken link in the Scripting Reference
The page contains a broken link "See Also: Browser to Unity communication"http://docs.unity3d.com/Documentation/ScriptReference/Appl... Read more
Moving an object with local tool handles causes other axis to move incor...
To reproduce:1. Create a new project2. Make sure the tool handles are set to local3. Set the camera position to (0,0,0)4. Set the ca... Read more
Animations gets corrupted when importing from 4.2 to newer version of Unity
To reproduce:1) Open the user attached project DimBug422 with Unity 4.2.22) Find 'dim_move' between project files and press it3) Dra... Read more
Using uGUI label's pixel perfect and resizing causes the text to disappear
To reproduce:1. Create a new project2. Add a new uGui label3. Press "Pixel Perfect"4. Change the size delta x to a negative value - ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Interruption Source", "Ordered Interruption" and "Can Transition To Self" fields are not pasted to transition settings when pasting transition parameters
- “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console
- HDR Gradient Editor color label and gradient display incorrect color after selecting Editor window color with color picker
- "Install 2D Sprite Package" button in Sprite Renderer is disabled when no Sprite is assigned, contradicting its own help text
- Users are prompted 2 times if they want to discard the Shader Graph when closing Shader Graph Window when the Asset has already been deleted