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EditorWindow maxSize is ignored
The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu.2)Resize the window, it should on... Read more
AdaptivePerformanceProvider for Samsung does not switch to another fallb...
Steps to reproduce:1. Open the attached project2. Build the Android project with the debugging features active3. Trace the "Settings... Read more
UIToolKit elements don't receive OnKeyDown events when the UXML doesn't ...
How to reproduce: Open the attached project "UIToolkit.zip" Open Assets/AI Designer Behaviour.asset Press space in the "AI Designer ... Read more
Switching to Vulkan crashes editor
RPs tested: URP, HDRP, Standard (Occurs in all three) Version tested: 2020.1.0a12, 2019.3.0b10, 2019.2.8f1 Does not occur on 2019.2.... Read more
[Linux] "Shutdown worker was forced killed because it kept running. Work...
Steps to reproduce:1. Create a Mixed Reality or VR Multiplayer Template Project2. Observe the Console Actual results: "Shutdown work... Read more
Mac standalone player build fails when using a custom icon and building ...
How to reproduce:1. Open the attached project ("1388788_repro.zip")2. Try building the project (File -> Build Settings -> Buil... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more
[Mobile Notifications] Include CoreLocation framework field is missing w...
If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more
Package Manager does not show experimental package when there is "Experi...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Toolbar, open the “Experimental Packages In Use“ dropdown menu3.... Read more
DirectX 11 analytics crashes the player on Windows 7
Callstack: UnityPlayer.dll!d3d11::D3D11Analytics::GetFeatureOptions(struct dynamic_array<struct GraphicsSpecificAPIAnalyticsEntry... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved