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0
votes
Fixed

The Windows standalone player has a default SynchronizationContext set

Mono

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Jun 23, 2015

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Version/s: 5.0.0b21

To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more

0
votes
Fixed

Editor crashes when creating new Texture2D with DXT1Crunched, DXT5Crunch...

Graphics - General

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Aug 26, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.3f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download 1179336_repro.zip and open "SampleScene"2. Enter play mode Results: Editor crashes when creating Text... Read more

0
votes
Third Party Issue

Big chunk of "Untracked" memory in the Memory Profiler screenshot when a...

Kernel

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Oct 03, 2024

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Version/s: 2021.3.44f1, 2022.3.49f1, 6000.0.22f1

Reproduction steps:1. Open the attached "repro_IN-84472" project2. Open the "Assets/TriLib/TriLibSamples/AssetViewer/AssetViewer.uni... Read more

0
votes
Fixed

ECS: 1.0.0-pre.44 Visual glitches started appearing after upgrade

Core Runtime

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Feb 21, 2023

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Version/s: 2022.2.6f1, 2022.2.7f1

1. What happened We upgraded our project from pre.15 to pre.44 and now we have visual glitches. It looks like certain entities get b... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

0
votes
Fixed

Terrain component missing its help icon

Terrain

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Jul 16, 2015

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Version/s: 5.2.0b3

All components in Unity have a help icon that when clicked send the user to the local documentation page for that component, but the... Read more

0
votes
By Design

There is no BuildOptions enum for WaitForManagedDebugger option

Build Pipeline

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more

1
votes
Fixed

[Mac] Crashes on __pthread_kill when opening a Script when there's no Vi...

Scripting

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Jul 31, 2019

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Version/s: 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open attached project2. Open any script from it Reproducible with: 2019.2.0f1, 2019.3.0a11(freezes)Not reproduci... Read more

0
votes
Fixed

Packman: The navigation panel and list panel will be divided by two line...

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Jan 13, 2025

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Version/s: 6000.1.0b2, 6000.2.0a1

Steps to reproduce: Open or create a project Go to "Window" ->"Package Management" -> "Package Manager" Verify that it opens i... Read more

1
votes
In Progress

WebGL sends wrong value with large numbers when SendMessage function is ...

Web Platform

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Oct 10, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the ‘SendMessageTest.zip' project2. Build the project with WebGL3. In Build 'Inspect Element → Console’4. O... Read more

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