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[LightProbes] Probes incorrectly collect light when are close to both em...
Steps to reproduce: 1. Download and import attached project.2. Open scene: test3. Move ground plane lower and wait for bake. Expecte... Read more
[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...
Repro steps:1. Open user attached project2. Switch build target to Android3. Player Settings -> XR Settings -> Add Oculus SDK4... Read more
Unselected element in the Library section becomes lighter shade than the...
Steps to reproduce:1. Create a project2. Create > UI Toolkit > UI Document3. Open newly created UI Document4. Select any eleme... Read more
Parameterized Tests with ValueSource fail when supplied parameter is an ...
Steps to reproduce:1. Open the attached project “ParameterizedTestBug.zip“2. Open the Test Runner window (Window -> General ->... Read more
UI not shown until any of its settings are changed, also nullref exceptions
To reproduce:1. Open the attached project "766041 repro.zip"2. Open the scene "Main scene"3. Press "play"4. Notice that the camera d... Read more
Crash on mdb_cursor_put when a project in a Google Drive File Stream is ...
Reproduction steps:1. Set up Google Drive File Stream (Instructions: https://www.scu.edu/technology/get-connected/g-suite/learning-g... Read more
[iOS] Crash after waking device from sleep when creating WebSocket with ...
After creating a WebSocket, if the device is locked and unlocked, the app crashes if HTTPS is used. Steps to reproduce:1) Open the a... Read more
[UI] Editor crashes when changing rotation property on a RectTransform i...
How to reproduce:1. Create a new project2. Place sprite to Assets' folder3. Create Image in the scene (Create -> UI -> Image)4... Read more
[Android] The single local work group size required by the "Resize" comp...
How to reproduce:1. Open the “ReproProjectSentis.zip“ project2. Open the “Test“ scene3. Build for Android and install the app on a d... Read more
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject