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0
votes
Fixed

The Animator window defaults its layout when opened

Animation

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Nov 07, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0a3, 2020.1

Reproduction steps:1. Create a New Project2. Open the Animator window3. Resize the separator line in the middle of the window4. Clos... Read more

0
votes
Fixed

[IL2CPP] Process.ProcessName includes the full path when reporting the name

IL2CPP

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Apr 07, 2023

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Version/s: 2020.3.47f1, 2021.3.22f1, 2022.2.14f1, 2023.1.0b11, 2023.2.0a9

Reproduction steps:1. Open project “IL2CPP Backend Issue“2. Enable “Build Settings\Development Build”3. Build the project with IL2CP... Read more

0
votes
Won't Fix

Text containing "\u" and "\U" is incorrectly displayed when using UIElem...

UI Toolkit Framework

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Feb 22, 2023

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Version/s: 2021.3.18f1, 2022.2.0a8, 2023.1.0b8, 2023.2.0a6

How to reproduce:1. Open the attached user project “UIToolkitEscapeSequenceParsing.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3.... Read more

0
votes
Fixed

DateTime.Now returned time is one hour behind on Android and iOS when GM...

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Jul 17, 2025

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Version/s: 6000.0.48f1, 6000.1.2f1, 6000.2.0a10

Reproduction steps:1. Open the attached “DateTimeIssue“ project2. On an iOS or Android device, set the timezone to one of the affect... Read more

0
votes
Active

Built Player with Vulkan Graphics API hangs/freezes when VSync is enable...

Vulkan

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Jul 29, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b12, 6000.3.0a3

Reproduction steps:1. Open the attached “IN-110061.zip” project2. Open the “SampleScene”3. Make sure in the Player settings, Vulkan ... Read more

0
votes
Fixed

[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly

Windows Store Apps

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Dec 04, 2015

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Version/s: 5.3.1f1

When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more

1
votes
By Design

Depth texture “_CameraDepthTexture” is not recognized when building for ...

Shader System

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Sep 20, 2022

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Version/s: 2020.3.38f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10

Reproduction steps:1. Open the user’s attached project2. In the Project window select the “Depth” shader file3. Make sure there are ... Read more

0
votes
Won't Fix

Cannot bind same structured buffer to 2 fragment shaders in Windows Editor

DirectX11

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May 15, 2023

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Version/s: 2023.2.0a16, 2023.3.0a3

h2. Reproduction Steps Open repro-project [https://github.com/Wilfrid-Unity/test-unity-structuredbuffers-in-fragmentshaders] in Unit... Read more

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