Search Issue Tracker
Console error warns of possible crash issue when importing the IAP packa...
When a user wants to import the IAP utilities from the Services Window, this error appears in the console: Reload Assembly called fr... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
A ghost controller appears in the Input Debug window when plugging and u...
How to reproduce:1. Open the attached project “Splatoon2D.zip“2. Open the “SampleScene” Scene3. Open the Input Debug window (Window ... Read more
“Sort by” dropdown is cut off when Asset Manager section is set to the s...
Reproduction steps:1. Create a new project2. Install Asset Manager package3. Open the Asset Manager window (Window > Asset Manage... Read more
Profiler reports nonsensical allocation callstacks when calling native A...
From examining a customer project that uses AVPro Video (https://renderheads.com/products/avpro-video/) for Android, trying to track... Read more
Keywords _ADDITIONAL_LIGHT_SHADOWS and _SHADOWS_SOFT get turned off in b...
Repro steps:1. Download example project2. Open Samplescene3. Press play and take a look at what the scene looks like4. Build the pro... Read more
Deleting a Visual Element in UI Builder throws ObjectDisposedException i...
Steps to reproduce: Open the attached project Open the test.UXML asset Select VisualElement in the UI Builder's Hierarchy In the Ins... Read more
[WebGL] TouchPhase.Stationary not working on WebGL build
Reproduction steps:1. Open attached Project2. Open Assets\\Scenes\\SampleScene Scene3. Build and Run for WebGL4. Touch and Hold on t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window