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1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

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Nov 05, 2019

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Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps:1. Open "1196347" project with 2020.12. Open "REPROSCENE" scene.3. Bake Lighting with GPU lightmapper. Actual Res... Read more

0
votes
Active

String.CompareOrdinal intermittently return non-zero for non-unique inst...

Mono

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Jan 19, 2026

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Version/s: 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5

How to reproduce: 1. Open the attached “IN-128137” project 2. Make sure “Windows Mono”/”Mac Mono” profile is selected, in Build Prof... Read more

1
votes
Active

GameObject is not being rendered through render texture when Upscaling F...

Upscalers

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Aug 26, 2025

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Version/s: 6000.0.56f1, 6000.2.2f1, 6000.3.0a6, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the ‘IN-112577_STPAlphaProcessing' project2. Open the ‘SampleScene’ scene3. Select 'PC_RPAsset' asset in ... Read more

3
votes
Won't Fix

[TextMeshPro] Warnings are thrown when adding TextMeshPro package

Text (TextMeshPro)

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Jun 12, 2024

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Version/s: 2021.3.39f1, 2022.3.32f1

Reproduction steps:1. Create a new 2D URP project2. Click Window > Package Manager3. Click “Add package by name…”4. Enter “com.un... Read more

0
votes
Duplicate

Project's Asset folder "Refresh" is much slower on Asset Pipeline Mode "...

Asset - Database

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Oct 25, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce:1. Open attached project "ADBV2SlowRefresh.zip"2. Edit -> Project Settings -> Editor -> "Asset Pipeline Mo... Read more

0
votes
Active

Custom shader causes excessive number of rendering commands

UI Toolkit Framework

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Sep 26, 2025

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Version/s: 6000.3.0a2, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Open the UI Builder and create Add one root element as a container with 10 text elements inside Open the UI Tool... Read more

1
votes
Fixed

[Hub] Size of the Hub window reverts back to default when closing and op...

Hub

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Jun 09, 2019

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Version/s:

How to reproduce:1. Open Hub2. Change the size of the window3. Close the window4. Open the Hub again Expected result: Window is the ... Read more

0
votes
Fixed

Using camera rig provided in Oculus SDK 0.6 together with Unity native V...

VR

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May 20, 2015

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Version/s: 5.1.0f1

To reproduce:1.Open attached project.2.Open "totolus" scene, turn on "Virtual Reality Supported" in Player settings.3.Enter play mod... Read more

0
votes
Fixed

OnDrag is blocked by Perspective camera Clipping Planes Far value

UI

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Mar 01, 2016

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Version/s: 5.3.3p1

Better Repro:- Open case_775756-TestDrag.7z project and its main scene- Both sprites have a OnPointerClick event handler that logs t... Read more

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