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ArgumentException when creating a Font Asset with "Get Kerning Pairs" ch...
How to reproduce:1. Create a new project2. Import the Avalon.tff to the project3. Install TMP package4. Window > TextMeshPro >... Read more
GameObjects with NavMesh Obstacle and NavMesh Agent are merging together...
How to reproduce:1. Open the project “IN_31113“2. Press File → Build And Run Expected result: “Cube” GameObject collides with “Cube ... Read more
[OSX] The Scene icon in the Unity Editor's title bar can be dragged and ...
How to reproduce:1. Open any Unity project on a device running macOS2. Navigate to the Title bar and drag the Scene icon next to the... Read more
[EdgeCollider] 2D circle collider collides incorectly with one-way edge ...
To reproduce:1. Open attached project2. Open the one_way_test scene3. Press play4. Notice that circle falls through edge collider Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more
[ImageEffects] Deleting all IE assets does not update component UIs to "...
Deleting all assets related to Image Effects from your project whilst the components are on an object in your scene does not cause t... Read more
TryGetValueFromBag does not return false when used on a UxmlTypeAttribut...
How to reproduce:1. Open the attached Project "TypeTest" and load Scene "SampleScene"2. Observe the Console Expected result: No erro... Read more
Metal: Error creating pipeline state... See description
Summary:“Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) o... Read more
Unity Editor crashes in dispatch_release when running Tests in Batch Mode
When changing the path of an Assembly Definition that is referenced by another Assembly Definition without opening Unity, and runnin... Read more
[UaaL] Errors thrown when building a video project to 2019.3 for Android
When the attached project is built using 2019.3, it fails due to errors in the custom grade template. Turning the template off enabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script