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0
votes
Fixed

Material rendered the wrong color when creating a Build with "Screen Spa...

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Dec 19, 2022

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Version/s: 2022.1.23f1, 2022.2.0a8

How to reproduce:1. Open the attached user project “shaderbug.zip“2. Build and Run the project (File > Build And Run) Expected re... Read more

0
votes
Won't Fix

Unity editor crashes on D3D12ScratchBuffer::D3D12ScratchBuffer when inst...

IMGUI

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May 23, 2019

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Version/s: 2018.3, 2019.1.0a1, 2019.1.0f2, 2019.2.0a2

How to reproduce:1. Open user's provided project2. Try dragging in "Warrior" prefab from the project's window into the scene (Assets... Read more

1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

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Apr 14, 2015

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Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more

1
votes
Fixed

Anchor's rotation value becomes the same when selecting multiple Game ob...

Inspector Framework

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Nov 08, 2021

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Version/s: 2020.3, 2020.3.20f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "1379145.zip"2. Open Assets > Scenes > SimpleScene3. Select in the Hierarchy G... Read more

1
votes
By Design

Mathf.Approximately on similar values do not return true in IL2CPP Stand...

IL2CPP

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May 12, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "mathf.approx bug.zip" and scene "Main"2. Enter Play mode3. In Game View, press "Begin" bu... Read more

4
votes
Fixed

Crash on -[NSApplication endModalSession:] when entering Play Mode in a ...

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Jun 17, 2025

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Version/s: 6000.0.56f1, 6000.1.8f1, 6000.2.0b7, 6000.3.0a2

Steps to reproduce:1. Open the “user’s attached project” or import the “Gem Hunter Match - 2D Sample Project” Asset into a freshly c... Read more

0
votes
Fixed

GameObject with tessellation shader is incorrectly greyed out after sear...

Scene/Game View

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Aug 29, 2019

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Version/s: 2018.3.1f1, 2020.1.0a3

Steps:1. Open QA attached project in comment (20190904_tess.zip)2. Open repro dcene3. On hierarchy, Search for "cube" Actual: The ob... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more

0
votes
By Design

Some local and global shader keywords are wrongly reported

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Jan 05, 2023

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Version/s: 2021.3.12f1, 2022.2.0b11, 2023.1.0a14

Reproduction steps: 1. Open user attached project “MissingShaderKeywords.zip”2. Open Window > Analysis > Frame Debugger3. Sele... Read more

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