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Label for the Sprite Editor button is missing
Steps to reproduce : - create a new project- import a texture- change the texture to Sprite > Manual and notice the label for the... Read more
Searching for assets using names with capitalization also displays non c...
Steps to reproduce : - create a new project- create two prefabs- name them Prefab and prefab1- search for Prefab in the Project Brow... Read more
Collider2D Component documentation missing
You'll have to replace my root Unity folder with your own, but from Scripting reference for Collider2D located at:file:///Applicatio... Read more
OnMouseUpAsButton() doesn't work with Box Collider 2Ds
Steps to reproduce : - import the project attached- open the scene Prospector_0- press play- click on the cards and notice that no m... Read more
ProjectSettings.asset is in binary no matter what Asset Serialization mo...
To Reproduce:1. Open hyperios project2. Build it3. In unity project settings folder ProjectSettings.asset is binary Expected results... Read more
Unity Crashes because of mixed mode assembly
-e: unity crashes on start of scene-crashes in 4.2.2 and 4.3b5 -repro:--open attached project--open scene--press Play--NOTICE crash-... Read more
AudioListener settings are reseted after application loses and regains f...
To reproduce:1. Open the project2. Attach AudioListenerPauseControl.cs script and the wav file to a new game object3. Check the 'Pau... Read more
Memory leak after editing a script
After script is edited and the focus is returned to Unity editor, Unity starts leaking memory rapidly. Tested and reproduced with An... Read more
Unity splashscreen does not respect Windows Phone 8 device orientation
No matter what default orientation is set, Unity splash screen will be shown in portrait orientation. Steps to reproduce:1. Open or ... Read more
GameObject.GetComponent documentation does not have examples in C#
GameObject.GetComponent documentation does not have examples in C# / Boo. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Semantic Diff] - Semantic merge does not recognize preprocessor defines.
- Texture preview Slice slider is not greyed out when 2D Array has only one slice and no interaction is available
- Audio Clip is wrongly labeled as having Preload Audio Data enabled when Analyzing issues through Project Auditor
- Sprite renders black in Scene view after editing and clicking Apply with Scene Preview enabled in the Sprite Editor
- "NullReferenceException" is thrown when applying or reverting Shader Build Settings after entering Play Mode