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The "Shapes" number in the Collider Info in a PolygonCollider2D componen...
Steps to reproduce : - import the project attached- open the test scene- click on the game objects and expand the Collider info in t... Read more
Image Effects: crash in later fx if an effect does camera.Render inside
If an image effect does camera.Render() inside of OnRenderImage call, then that makes the next image effect crash. Regression in 4.2.0. Read more
Spriteframes eat each other when trying to move them in the animator
In the Animation Window, try to move sprites in keyframes by moving them to another frame. When sprite that you drag goes over anoth... Read more
OS X Lion-style fullscreen mode spits out OpenGL errors during transition
When MacFullscreenMode is set to FullscreenWindowWithMenuBarAndDock and one enters fullscreen in standalone there's a bunch of "inva... Read more
-e Prefix labels in the inspector do not highlight when they
To reproduce:1. Open Bugs project2. Create a new GameObject3. Add SomeComponent to the GameObject4. In the Inspector for SomeCompone... Read more
Android warning message has a typo in word "attribut"
When there is no orientation tag in the Plugins/Android/AndroidManifest.xml file, the warning message is shown after building the ap... Read more
Texture2D is not cleared to a default value when created from script
Steps to reproduce : - import the project attached- go to Window > Bugs > Alpha Blending Texture and notice only one square is... Read more
MonoDevelop debugger does not always display Generic List types properly
Steps to reproduce : - import the project attached- open the script Prospector.cs and place a breakpoint at line 78- attach the proc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Semantic Diff] - Semantic merge does not recognize preprocessor defines.
- Texture preview Slice slider is not greyed out when 2D Array has only one slice and no interaction is available
- Audio Clip is wrongly labeled as having Preload Audio Data enabled when Analyzing issues through Project Auditor
- Sprite renders black in Scene view after editing and clicking Apply with Scene Preview enabled in the Sprite Editor
- "NullReferenceException" is thrown when applying or reverting Shader Build Settings after entering Play Mode