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Location service does not work properly on WP8 devices
Location Service started from MonoDevelop.Start() method does not remain as Running. Location Service started from MonoDevelop.Updat... Read more
Unity for Windows Phone 8 has no possibility to tell calibration status ...
Input.compass.headingAccuracy can be used in Unity on WSA, but returns 0. according to our dev this is because it's not yet implemen... Read more
WRITE_EXTERNAL_STORAGE permission is always added in the manifest
It doesn't matter what write permission ("Internal Only" or "Xternal (SDCard)") is selected in the Unity editor, WRITE_EXTERNAL_STOR... Read more
PhysX: Crash when timescale = 0 and removing objects
Scene is frozen by setting time scale to zeroSometimes when removing objects from the scene for example, there's a crash related to ... Read more
When Handles.BeginGUI(rect) is called, console is spammed with errors
To reproduce:1. Open project "New Unity Project 1"2. Select Main Camera3. Toggle the button on the top left corner of the scene view... Read more
Unity Crashes when adding a game object using Intel HD 4000
To reproduce using Intel HD 4000:1. Create a new project2. Add a game object to a scene Read more
Changing the "Pixels to Units" on a sprite texture does not immediatelly...
To reproduce:1. Open project rep2. Open scene test13. Select the arrow sprite. Change the pixels to units value and hit apply4. Noti... Read more
SerializedProperty fields are no longer affected by GUI.color
Steps to reproduce : - import the project attached- click on the Main Camera- in the Inspector look at Clear Flags and notice it's n... Read more
Animator.GetBoneTransform() is always returning null now
regression from 4.2 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Several Bug Reporter windows are opened after Editor crashes on PxsSolverConstraintPostProcessTask when entering Play mode with many overlapping Rigidbody GameObjects
- Sprite renders black in Scene view after editing and clicking Apply with Scene Preview enabled in the Sprite Editor
- "NullReferenceException" is thrown when applying or reverting Shader Build Settings after entering Play Mode
- “NullReferenceException: Object reference not set to an instance of an object” error is thrown after switching to the default Build Profile in High Definition 3D template
- "ArgumentOutOfRangeException" is thrown removing a Keyword Declaration Overrides after adding and reverting one of them