Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.0b2
Issue ID
562162
Regression
No
WRITE_EXTERNAL_STORAGE permission is always added in the manifest
It doesn't matter what write permission ("Internal Only" or "Xternal (SDCard)") is selected in the Unity editor, WRITE_EXTERNAL_STORAGE permission is always added to the manifest.
reproduction steps:
1. Open any project
2. Select "Internal Only" write permission
3. Build the application
4. Notice that the manifest still contains the WRITE_EXTERNAL_STORAGE permission requirement
Reproduced with:
Unity Version 4.2.1f4 (4d30acc925c2)
Unity Version 4.3.0b2 (0dd7f9fae13b)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette toolbar controls are inaccessible when minimizing the window to its minimum width
- [HDRP][Water] Unclearable Compute Shader error thrown when adding Bubbles VFX in the Scene
- Shortcuts and view tool stops working when the Editor recompile
- The composition string is not cleared and is transferred to another Input Field when the previous Input Field loses focus in the macOS Editor
- Multiple errors are logged in the Console when a SerializeReference Object does not have serializable fields
JPhilipp
Jul 04, 2019 09:28
It also happens when the Development Build option is not ticked. It even overrides one's custom AndroidManifest if one manually removes the permission by following the guideline at https://docs.unity3d.com/Manual/android-manifest.html -- it just adds it again.
hd-wooga
Sep 23, 2016 08:55
I can confirm that Development Builds adds this permission. My version is Unity 5.3.5p6.
This looks like it's by design, but it's annoying that you cannot disable it.
dippnsk
Feb 17, 2015 06:35
When you build an apk with "Developement Build" option, Unity always add WRITE_EXTERNAL_STORAGE to the android manifest. I'm not sure if it's a bug or a feature.