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[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more
Crash on UnityEngine.UIElements.UITKTextHandle:UpdateNative when interac...
Steps to reproduce: Open any Project Open the Preferences Window Search for "Global" and toggle the "Use Global Editor Log" flag Res... Read more
Project Auditor - Build Time calculation can get broken
I've ran into this a few times but in the Project Auditor under Build - Build Steps it seems to be miscalculating the Total Time. I ... Read more
Missing Script References are not removed from GameObjects when using Ga...
How to reproduce:1. Open the attached “IN-98026.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Select the “TestRemoveScri... Read more
Mesh colliders are not updating their positions of bounds correctly
Reproduction steps:1. Open the attached “IN-102524_Starhome.zip“ project2. Open the “Assets/Scenes/MainGame.unity“ Scene3. Enter the... Read more
Build window is black and unable to access when "Webplayer" API is missing
I am unable to change the player build platform over and unable to access the menu. Only work around is opening in older version of ... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more
[Android][Input System] Input is detected as active in the Input Debugge...
How to reproduce:1. Open the “ControllerIssue.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Connect a controll... Read more
[macOS] Hierarchy V2 automatically renames the created object to "˜" whe...
Steps to reproduce: Open the attached project Open TestScene Select "GameObject (1)" Press the ⌥⇧N shortcut for creating an Empty Ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked