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0
votes
Fixed

Creating an empty ComponentTypeSet throws IndexOutOfRangeException

Package: Entity Component System (ECS)

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May 12, 2023

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Version/s: 1.0.0

Reported externally as IN-40851 , and discussed on Slack here The following code throws an IndexOutOfRangeException:{code:java}names... Read more

0
votes
Active

Visibility toggle is not respected in the Hierarchy when exiting Play Mode

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Aug 30, 2024

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Version/s: 2021.3.43f1, 2022.3.44f1, 6000.0.17f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached "IN-81793" project2. Open the "Level 1" Scene3. In the Scene Hierarchy, locate any parent Game... Read more

1
votes
Not Reproducible

UNC AppData(Roaming) directory cannot be accessed

Themes

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Jan 26, 2016

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Version/s:

What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roaming fo... Read more

0
votes
Fixed

Blend Tree: Extra Blend param is created and assigned

Animation

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Apr 29, 2015

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Version/s: 5.1.0b5

1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more

9
votes
Fixed

[Android] Unity prompts for an update to API Level 36 when API Level 34 ...

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Jun 26, 2023

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Version/s: 2021.3.28f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a19, 2023.3.0a1, 7000.0.0a1

Reproduction steps:1. Open the attached project “SDKProject”2. Select API Level 34 in “Project Settings/Player/Other settings/Target... Read more

0
votes
Won't Fix

Model's pose has a slight bone movement after assigning it with SetHuman...

Animation

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Jul 10, 2019

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Version/s: 2017.4.0f1, 2017.4.28f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open "poseTest" Scene in the attached "HumanPoseTest2.zip" Project2. Enter Play Mode3. Observe the 2 Models in t... Read more

2
votes
Won't Fix

UI Component detection areas are offset in Multiplayer Play Mode players

Package: Multiplayer Play Mode

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May 18, 2023

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Version/s: 0.1.1

How to reproduce:1. Open the “Multiplayer_Play_Cursor_Bug” project2. Open the “Lobby” scene3. Open the Multiplayer Play Mode window ... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
Fixed

Auto Refresh is still active when it's set to to "Disable" in the prefer...

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Jun 20, 2023

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Version/s: 2021.3.27f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a20, 2023.3.0a3, 6000.0.0b11, 7000.0.0a1

Reproduction steps:1. Open the attached “Repro.zip” project (or the 3D Core URP template from the Hub)2. Check that the “Auto Refres... Read more

0
votes
Fixed

[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b4

FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more

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