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0
votes
Duplicate

Error when switching between Gamma and Linear color spaces

Editor - Other

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Mar 04, 2015

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Version/s: 5.0.0f3

In any project, go to Player Settings and change Gamma to Linear in the Color Space dropdown. InvalidOperationException: Operation i... Read more

0
votes
Fixed

[Android] Depth texture isn't rendered when using OpenGLES3 Graphics API

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Oct 10, 2022

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Version/s: 2021.3.12f1, 2022.1.0a9

Reproduction steps:1. Open the user’s attached “IN-18722_DepthRendering2021“ project2. See that Graphics API is set to OpenGLES3 in ... Read more

0
votes
By Design

[URP] Realtime lights are not dimmed by transparent materials

Package: Scriptable Render Pipeline Universal

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Jan 04, 2022

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Version/s: 10.7.0

Steps to reproduce: 1. Download and open the repro project (EnterTheRoom-URP-Stripped.zip)2. Open scene EnterTheRoom-Scene01-Strippe... Read more

0
votes
By Design

[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...

Global Illumination

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Jan 21, 2016

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Version/s: 5.4.0b2

Sharp banding visible when using light probes in gamma color space. Repro steps:1. Open BounceTest scene in attached project.2. Make... Read more

4
votes
Fixed

GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...

Scripting

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce:1. Open attached "project-1167675.zip" project2. Select "Main Camera" in the Hierarchy window3. In the Editor selec... Read more

0
votes
Won't Fix

Error is thrown when attempting to serialize System.Random

Mono

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Dec 09, 2021

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Version/s: 2021.2.0a18, 2021.2.5f1, 2022.1

Reproduction steps:1. Open the attached project "Case_1387211.zip" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Cons... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

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Jan 14, 2016

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Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

4
votes
Fixed

HDRP Shader Graph uses the wrong time value for interpolators when Trans...

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Nov 20, 2023

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Version/s: 2022.3.13f1, 2023.2.0f1, 2023.3.0a14

How to reproduce:1. Open the user-attached project “InterpolatorsWrongWhenMVEnabled”2. Open the “Test” scene3. Enter the Play Mode4.... Read more

0
votes
Fixed

[Mecanim] animator.gameobject.setactive(false) causes Editor to crash

Animation

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Feb 28, 2015

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Version/s: 5.0.0f1

How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

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