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0
votes
Fixed

UI Toolkit Slider element is not controlled correctly when using a gamep...

Package: Input System

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Jun 06, 2024

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Version/s: 1.8.2

Reproduction steps: 1. Open the attached “UITKFaultyControllerSupport.zip“ project 2. Connect the controller 3. Open the SampleSc... Read more

0
votes
By Design

"Unable to find internal function `System.Buffer::InternalMemcpy`" error...

Package: Burst

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Oct 04, 2022

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Version/s: 1.7.3

How to reproduce: 1. Open the attached project “IN_14611” 2. Open the SampleScene in Scenes 3. Enter Play Mode 4. Observe the Consol... Read more

0
votes
Fixed

"Other" category is not shown in the player Profiler graph if a sample i...

Profiling

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Jun 25, 2019

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Version/s: 2018.3.0b1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Create and open a new project 2. Select File > Build Settings 3. Enable 'Development Build' and 'Autoconnect Pr... Read more

1
votes
Won't Fix

New Input System experiences 1-2 frames of input delay when compared to ...

Package: Input System

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Jun 10, 2024

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Version/s: 1.8.2

Steps to reproduce: 1. Open the attached “InputLossReproCase.zip” project 2. Open the “SampleScene” in Assets/Scenes 3. Enter Pl... Read more

1
votes
Fixed

Treeview is infinitely populating items when using IL2CPP build

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Sep 26, 2022

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Version/s: 2022.1.15f1, 2022.2.0b6, 2023.1.0a6

Reproduction steps: # Open the attached project (“TreeviewBug.zip“) # Press File>Build And Run Expected results: The list is ... Read more

0
votes
Duplicate

[SerializeReference] Freeze when parent list property with SerializeRefe...

Asset - Importers

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Oct 10, 2019

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Version/s: 2019.3.0a2, 2020.1.0a1, 2020.1.0a8

Reproduction steps: 1. Open the attached project "1190493" and "test" scene 2. In the Hierarchy, select "Main Camera" and open "Test... Read more

0
votes
Duplicate

[HoloLens 2 App] Screen buffere is not cleared when nothing is in view a...

XR SDK

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Oct 18, 2019

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Version/s: 2019.2.9f1

A wierd rendering articifact occurs on HoloLens 2 when nothing is in view, and depth buffer sharing is disable. It appears that the ... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

1
votes
Fixed

PhysicMaterials missing from Standard Assets

Standard Assets

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Mar 27, 2015

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Version/s:

Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more

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