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Application.exitCancellationToken is not raised when exiting the Play Mode
How to reproduce:1. Open the user-attached project “2022.3_Test_ExitCancellationToken”2. Open the “SampleScene” scene3. Enter the Pl... Read more
Frame gap occurs when transitioning between two ParticleSystems
Reproduction steps:1. Open the attached “ParticleSystemTest” project2. Open the “Assets/Scenes/MainScene.unity” Scene3. Enter the Pl... Read more
[Android] Android build fails with an error "System.FormatException: Inp...
How to reproduce:1. Change Windows language to France (I used French (France))2. Create a new Unity project3. In the project go to P... Read more
Crash on NVDEV_Thunk when using DirectX12
Reproduction steps:1. Open the attached project "CrashRepro"2. Open the “Assets/MainCinema.unity“ scene3. Move the Scene view camera... Read more
[Android] Performance decreases when overlay UI is displayed
Reproduction steps:1. Open the attached “Slow UIToolkit” project2. Build and run the Player (File > Build And Run)3. Press in the... Read more
"BatchDrawCommand" error is thrown when opening a scene
How to reproduce:1. Open the “IN-72440_repro“ project2. Open the “Lightsmapper“ scene3. Observe the Console Expected result: No erro... Read more
VisionOS icon is misaligned in Build Settings Platform list on Linux
Steps to reproduce:1. Create a new project2. Go to the Build Settings window3. Observe the VisionOS icon in the Platforms list Actua... Read more
URP Asset cannot be assigned to “Default Render Pipeline” property
How to reproduce:1. Open the “URPAssetIssue“ project2. Open the Project Settings window (Edit > Project Settings)3. Select the Gr... Read more
Crash on core::StringStorageDefault<char>::assign when opening a project
Reproduction steps:1. Download, extract, and open the attached “repro-project“2. Observe the crash Reproducible with: 2021.3.26f1, 2... Read more
Decal count causes assert when it goes over the max light limit
[https://forum.unity.com/threads/argumentexception-when-rendering-lots-of-runtime-lights-w-o-shadows.1462619/#post-9737638] Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument