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WebGL Player does not display transparent backgrounds when using MOV fil...
How to reproduce:1. Open the “WebGLAlphaVideoPlayer“ project2. Open the “SampleScene“3. Build And Run4. Observe the Player Expected ... Read more
[InputField] ArgumentOutOfRangeException is thrown when inputting text i...
To reproduce:1. Open attached project2. Open EmailInputFieldBug scene3. Press play4. Enter character into email input field until Ar... Read more
UI Textures change after lowering quality level in runtime
Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more
[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'Untitled.unity' scene;3. Open Lighting tab in the Inspector;4. Press... Read more
Properties are not renamed in the Blackboard if the Graph is being used ...
Steps to reproduce: Open the attached project Open the New VFX asset Right-click and select Insert Template Select testTemplate Open... Read more
NullReferenceException is thrown when creating the TextMeshPro component...
Reproduction steps:1. Create a new project with any template2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> In... Read more
Linux Build support is not available in the Editor even though its suppo...
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reproduce... Read more
Texture type of the Lightmaps is set incorrectly when the lighting is baked
How to reproduce:1. Open the attached “LightmapDifference“ project2. Open the “SampleScene”3. Open the Lighting window (Window → Ren... Read more
Dragging and dropping an animation with ' . ' symbol in the name into th...
How to reproduce:1. Open the attached "Repro1190930.zip" project2. Double click on "New Animator Controller" Animation Controller3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"