Search Issue Tracker
Input Actions window appears with no name when canceling unsaved changes...
Reproduction steps: 1. Open the attached project “NoName” 2. In the Project window open “Assets/New Controls.inputactions” 3. In ... Read more
[STW2019]Assertion failed on expression: '!m_IsUndoing' when pressing cm...
How to reproduce: 1. Open the attached project 2. Go to the Assets-> Sprites folder 3. Select any sprite-> go to Import settings in... Read more
[OSX] The Scene icon in the Unity Editor's title bar can be dragged and ...
How to reproduce: 1. Open any Unity project on a device running macOS 2. Navigate to the Title bar and drag the Scene icon next to t... Read more
[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Untitled.unity' scene; 3. Open Lighting tab in the Inspector; 4. P... Read more
[Animation Stream] Root Curves are evaluated twice on character using An...
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro: - Ope... Read more
Parent Prefab fails to correctly override changes to its children Prefab...
Steps to reproduce: 1. Open the attached project "Case_1195496" 2. Open "SampleScene" 3. In the Hierarchy window Expand "Parent" Ins... Read more
Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce: 1. Open attached project 2. Change serialization mode to "Force Text" 3. Reimport all assets 4. Notice that "Nested A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Feature Examples - Sub Graph error - Source file does not exist if reimporting sample
- Blackboard horizontal scrollbar can't be scrolled by using the trackpad gestures
- Opening Reference for Lens Flare Data (SRP) links to missing page
- Scene/Game view visually breaks and console is spammed with errors when using DepthBlit Sample Scene
- "GetOrAddComponent" method in "Unity.VisualScripting" returns "MissingComponentException" error when the "BoxCollider" Component doesn't exist