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Directionality artifacts in multi-scene lighting setups
Steps to reproduce:1. Download attached project 'New Unity Project78.zip'2. Unzip and load project3. Open 'test' scene4. Additively ... Read more
It's not possible to create Texture2DArray with Compression because It d...
To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity2. Open "Texture2DArray" s... Read more
[Remote Config] Cursor does not change to Edit mode when Editing fields ...
Cursor does not change to Edit mode and keeps displaying the default arrow icon when Editing fields in Remote Config window. Refer t... Read more
Multiselected elements are reordered when they are reparented
Reproduction steps:1. Open the attached project "SomeBugs.zip"2. In the Project window open the "NewUXMLTemplate" Visual Tree Asset3... Read more
[VFX] OOM on GPU causing unexpected behavior with multiple spawner
Step to repro:- Open attached package in URP project- Observe the particle color Actual : black (or random)Expected : red Read more
Stack overflow crash when in Play mode
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/MainScene'3. Enter Play mode Expected result: Play mode ... Read more
Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
[Win7] Getting "Failed to determine current display mode" errors when op...
To reproduce:1. Create a new project2. Open the Build Settings window3. Make sure that the window is undocked4. Observe the console ... Read more
Global Illumination Draw Modes in scene view don't display Generated Lig...
How to reproduce:1. Open attached project ("ReproLightmap.zip")2. Open SampleScene scene3. In the Scene window at the top-left corne... Read more
[Visual Effect Graph] Crash on VFXExpressionContainer::EvaluateExpressio...
How to reproduce:1. Open the "VFX_Crash.zip" project2. Open the "VFX.vfx" graph3. Change the "Count" value to 0 in "Sequential Circl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when a huge mesh is used for CanvasRenderer
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- My Assets in Package Manager appear empty when the search is cleared and the tab is switched
- Test Shader appears twice in Material Shader selection menu
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP