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0
votes
By Design

UnityCrashHandler32 and Standalone Build Icons are different

Deployment Management

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Oct 11, 2019

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Version/s: 2020.1.0a9

Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more

4
votes
Duplicate

Incorrect Pre-Build event command line on Universal build

Windows Store Apps

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Feb 16, 2015

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Version/s: 4.6.1f1

Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from ... Read more

0
votes
Fixed

Android builds fail if building App Bundle with signed keystore/key that...

Mobile

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Jul 03, 2019

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Version/s: 2019.1.0a10

How to reproduce:1. Open attached "KeystoreTest" project2. Go to File -> Build Settings -> Player Settings -> Publishing Se... Read more

0
votes
By Design

External Materials (Legacy) are not generated when Cache Server is used

Asset - Importers

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Dec 10, 2021

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Version/s: 2020.1.0a17, 2020.3, 2021.2, 2021.2.4f1, 2022.1

How to reproduce:1. Make sure you have Accelerator running on your system2. Unzip the project ("import-test.zip") to three seperate ... Read more

0
votes
Duplicate

Global Illumination Draw Modes in scene view don't display Generated Lig...

Scene/Game View

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Oct 08, 2019

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Version/s: 2018.3.0b1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b5, 2020.1.0a1

How to reproduce:1. Open attached project ("ReproLightmap.zip")2. Open SampleScene scene3. In the Scene window at the top-left corne... Read more

1
votes
Fixed

OnPreviewGUI method's background image is rendered grey instead of white...

IMGUI

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Jan 18, 2020

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Version/s: 2019.3.0a3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached 'TestPreviewRenderer2.zip' project2. Navigate Example -> GameObject Editor3. Observe that b... Read more

0
votes
Fixed

Crash on MonoStringNewUTF16 when calling WebCamTexture.devices with more...

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Jan 28, 2025

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Version/s: 2022.3.58f1, 6000.1.0b5, 6000.2.0a2, 7000.0.0a17

How to reproduce:1. Open the attached “IN-91406.zip” project2. Open the “SampleScene”3. Ensure over 20 webcam devices are available4... Read more

0
votes
Fixed

[HDRP] Raytraced SSR is blurry when used with coat, resulting in loss of...

Package: Scriptable Render Pipeline HD

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Dec 27, 2021

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Version/s: master 2021 12 27

Check the images. The details from HDRI sky and geometry are lost when using raytracing SSR. The issue only occurs with coat materia... Read more

0
votes
Duplicate

[HDRP][scarlett] Test 006-Compositor (implying graphic compositor) is co...

Package: Scriptable Render Pipeline HD

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Nov 22, 2021

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Version/s: 13.0.0

The runtime graphic compositor test from HDRP is corrupted on Scarlett. How to reproduce. 1. open HDRP runtime project2. run test 00... Read more

0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce:1. Open attached project2. Add DoPlace component to any game object3. Press play4. Notice exception in console Regressi... Read more

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