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UIElements box.style.borderWidth property is not updated in the Editor w...
How to reproduce: 1. Open attached "project-1167305.zip" project 2. In the Editor select "Window" -> "UIElements" -> "ExampleWindow"... Read more
Rec mode is broken
Editing the transform of a GO in the scene window, while in Record mode in Animation Window OR Timeline, no longer creates keys. (No... Read more
[Android] Build fails with "Execution failed for task :launcher:checkRel...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Set Target API Level and Minimal API to either (30,31,32) at (m... Read more
[OSX] Hangs when moving object in scene
How to reproduce: 1. Open the attached project 2. Open Terminus Scene 3. Attempt to move some objects in the scene 4. Unity will han... Read more
EntitiesGraphicsSystem fails to validate ForwardPlus for URP when using ...
How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the Console window Expected outcome:... Read more
"Assembly has reference to non-existent assembly 'Unity.Timeline'" error...
How to reproduce: 1. Create an empty project 2. Install Cinemachine package 3. Observe errors in the Console window Expected result... Read more
[UI] Tooltips are missing for properties of the Event System
Tooltips are missing for properties of the Event System Steps to Repro: 1. Create a new Project 2. Create Hierarchy > right-click ... Read more
[VFX Graph] Unlit VFX material does not work with Rendering Debugger Mat...
How to reproduce: # Open the attached package # Open 'Repro' Scene # Open Rendering Debugger from Window > Analysis > Renderin... Read more
[URP] Shadows of GameObjects rendered by Linear Renderer flickers when a...
How to reproduce: 1. Open the attached project "1270731.zip" 2. Open the "Test" Scene 3. Enter the Play Mode 4. Look around in the G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object