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Prefab children's Transform properties are not properly restored when re...
How to reproduce:1. Open the attached "IN-93782" project2. Open the "Scene"3. In the Hierarchy, expand the "GameObject" prefab4. In ... Read more
[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedura...
How to reproduce:1. Open the attached project ("LineTest")2. Observe the Scene view Expected result: lines between spheres are displ... Read more
Animation Track's copy loses its properties when it's pasted from anothe...
How to reproduce:1. Open the attached project "TimelineCopyPasteBugReport.zip"2. Open Window > Sequencing > Timeline3. Open To... Read more
Incorrect Pre-Build event command line on Universal build
Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from ... Read more
"Reimport All" is broken in 2019.3 (in Asset Pipeline v2)
Reimport All" option of Context menu in Project View is broken in 2019.3 (in Asset Pipeline v2). Reproduced in 2019.3.0a3 How we can... Read more
Unclear error is thrown when saving invalid Unity version in Custom Pack...
Reproduction steps:1. Create a new project2. Open Package Manager (Window > Package Management > Package Manager)3. Press “+” ... Read more
[OSX] Hangs when moving object in scene
How to reproduce:1. Open the attached project2. Open Terminus Scene3. Attempt to move some objects in the scene4. Unity will hang No... Read more
[Splines] Exception thrown while drawing a spline and rotating the scene...
1. Start drawing a spline in perspective view2. While still in drawing mode, rotate the view from the navigation gizmo3. Switch the ... Read more
Validation error is usually thrown when Simple Noise Node is both in a S...
How to reproduce:1. Open the attached "case_1381820" project2. Observe the "TestGraph" Shader Graph Expected result: No error is thr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject