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[macOS] Crash when calling ProjectWindowUtil.CreateScriptAssetFromTempla...
How to reproduce:1. Open the attached "1246626" project2. In the Test Runner window, run the "TEST_THAT_CRASHES_THE_EDITOR" test3. O... Read more
[iOS] using Xcode recommended settings throws "This function declaration...
Reproduction steps:1. Create an empty project2. Switch the platform to iOS3. Build the project and open it in Xcode4. Go to warnings... Read more
DOTS Compiler error when using Entities.Foreach with Lambda expression
How to reproduce:1. Open user's attached project2. Observe Console log Expected result: No errors in the Console logActual result: "... Read more
[mobile]TextMeshPro input field keyboard does not open when the Input fi...
How to reproduce:1. Open the attached "case_1249762-InputFieldTestProject (1)" project2. Build for iOS and deploy the Xcode project ... Read more
[TextMeshPro] ArgumentException error is thrown when saving Font asset a...
ArgumentException error is thrown when saving Font asset after updating it from its preset asset. Steps to repro:1. Open the attache... Read more
[TMP] TextMeshPro font preset focus is being lost when resetting
TextMeshPro Font preset asset focus is being lost when resetting. Steps to repro:1. Open the attached project.2. Project Window >... Read more
UnityLinker fails to run when Assembly Definition Asset is named InputMo...
How to reproduce:1. Open user's attached project2. Make sure Scripting Backend property is set to IL2CPP in the Player Settings3. Go... Read more
Crash on XRInputSubsystem::TrySetTrackingOriginMode when starting XRGene...
How to reproduce:1. Open attached project "Case_1236259" and load scene "SampleScene"2. Enter Play Mode Reproducible with: 0.0.6-pre... Read more
Canvas with Screen Space - Camera does not render UI accurately when usi...
How to reproduce:1. Open user's attached project2. Enter Play Mode3. Observe Game view Expected result: All of the UI is renderedAct... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow