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[Transform] Undoing a Particle systems transform change throws a NullRef...
Repro steps:1. Create a new particle system2. Move or rotate the particle system in the scene view3. Press Ctrl + Z to undo4. Error ... Read more
[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...
Steps to reproduce:1. Open user attached project2. Notice the crunched texture on quad is displayed in editor3. Build standalone4. N... Read more
[iOS][Metal] Shadows on UI camera cause Main Camera to not render the image
Steps to reproduce:1. Open the attached project ("884781 repro.zip")2. Enter play mode3. Notice that there's a skybox, two cubes and... Read more
Unity project detected as opened with an older version of Unity if proje...
How to reproduce:1. Create a Unity project (with 5.5.0f3, for example) and close it2. Open it with 5.5.2p1 and close it (make sure, ... Read more
[LOD] LOD rendered are active after disabling LOD group in Play mode
To reproduce:1. Open attached project;2. Open LODBugTest scene;3. Enter Play mode;4. Press Enable/ Disable LOD button. Expected resu... Read more
[OSX] Building android apk for the first time crashes editor
Steps to reproduce: 1. Create new project and switch platform to Android2. Import 'Unity Samples: UI' project from asset store3. Set... Read more
angle between identical vectors is not 0
-e: see title, calculating the angle between two identical vectors should be 0 but isn't -repro:--run scene in attached project--NOT... Read more
Build crashes on AssetBundleManager.LoadLevelAsync
Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90) Steps to reproduce:1. Open User's attach... Read more
[Cinemachine] Setting Recentrering Time to 0 breaks the plugin
Reproduction Steps:1. Import attached project.2. Open "test" scene.3. Select "VirtualMachine" in Hierarchy.4. Observe that Recenteri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized