Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0p4
Issue ID
883652
Regression
No
Wrong tooltips, cursor rect and dropdowns placement when using GUIUtility.ScaleAroundPivot()
To reproduce:
1. Open project
2. In menu select 'Test' -> 'Window'
Expected: 'Hand' appears only when mouse cursor is on the button; when button is clicked there is no empty space between button and dropdown menu
Actual: When you move mouse cursor to the left top corner 'hand' appears; when button is pressed there is empty space between button and dropdown menu
Reproduced: 5.4.4p3, 5.5.2p1, 5.6.0b10
Screenshots:
Tooltips: https://i.imgur.com/C7ysCR9.png
Cursor rectangles: https://i.imgur.com/ash25wJ.png
Dropdowns: https://i.imgur.com/imFupPj.png
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment