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0
votes
Fixed

[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more

0
votes
Active

IAP Catalog “Select a screenshot” button overlaps with the “Add Product”...

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Oct 21, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b7, 6000.4.0a3

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the In-App Purchasing package Create a new IA... Read more

0
votes
Won't Fix

[DOTS] GenerateAuthoringComponent causes errors when declaring variables...

Package: Entity Component System (ECS)

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Jul 20, 2022

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Version/s: 0.51.0

How to reproduce:1. Open the attached "1411306.zip" project2. Open the Console window Expected result: No errorsActual result: "erro... Read more

0
votes
Duplicate

A Console error is not handled correctly when using #pragma kernel with ...

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Dec 05, 2024

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Version/s: 2021.3.46f1, 2022.3.54f1

How to reproduce:1. Create an empty project2. Create a new Compute Shader in the Assets folder3. Copy and paste the “Test Code” prov... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

1
votes
Fixed

[HDRP] The Game Object is invisible in the Scene and Shader Graph prievi...

Package: Scriptable Render Pipeline HD

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Jun 16, 2019

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Version/s: 6.7.1 - preview

How to reproduce:1. Open the attached 'HDRPBrokenThings.zip' project2. Open and observe 'WorldToObjectSpaceTest' Shader Graph3. Crea... Read more

0
votes
Fixed

No Font Asset is assigned to filenames when Editor version is saved in a...

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Nov 27, 2024

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Version/s: 6000.0.28f1

Steps to reproduce:1. Save the Editor version in a folder with non-Latin characters like {{Unıty Editör}}2. In Unity Hub, locate t... Read more

0
votes
Active

D3D12 Device Filter Lists Asset link to the documentation isn’t working

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Oct 23, 2025

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Version/s: 6000.2.10f1, 6000.3.0b8, 6000.4.0a3

Reproduction steps:1. Create a new project2. Create a D3D12 Device Filter Lists Asset (Create > D3D12 Settings > Device Filter... Read more

4
votes
In Progress

Importer gets in an endless loop, or "This default asset was generated b...

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Oct 16, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2, 6000.5.0a1

Reproduction steps:1. Open a new project2. Drag and drop the attached audio file “ReproAudio“ in the Project window3. Observe Expect... Read more

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