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Behaviour.isActiveAndEnabled desyncs when checked from a sibling compone...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Repro.unity“ Scene3. Enter the Play Mode4. Observe the... Read more
ContextClickEvent not fired at runtime for UI Toolkit elements when righ...
How to reproduce:1. Open the “IN-103573_ContextClickEvent“ project2. Open the SampleScene3. Enter Play mode4. Right-click on the “RU... Read more
Navigation Agent stops moving where multiple different NavMesh Surfaces ...
How to reproduce:1. Open the “BugTest.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the red Capsule Game Object ... Read more
[Linux] FPS limit statistics in GameView becomes unreliable for some tim...
Reproduction steps:1. Open the attached “LinuxGpuTest.zip” project2. Open the “Assets/_LinuxGpuTest/SceneEmpty.unity” scene3. Enter ... Read more
PhysicsWorldSingleton.OverlapSphere and similar methods return hits for ...
How to reproduce:1. Open the “Test.zip“ project2. Open the “SampleScene“3. Enter Play mode4. Observe the Console Expected result: Nu... Read more
InternalCallRegistrationWriter attempts to launch with Mono when buildin...
How to reproduce:1. Open the attached "IN-95032" project2. Build the project for the Android platform3. Observe the Console window E... Read more
Prefab Variant is created when creating an Original Prefab from a Prefab...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open the “CubePrefab... Read more
Crash on block_merge_next when updating a mesh
Steps to reproduce:1. Open the “user’s attached project”2. Create a 3D GameObject in the scene3. Select the created GameObject and a... Read more
The Android Player leaves dedicated space for the system navigation bar ...
Reproduction steps:1. Open the attached “IN-100673” project2. Build and Run the Android Player3. Observe the Android system navigati... Read more
Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when u...
How to reproduce:1. Open the attached "IN-97762" project2. Build the project for the Android platform3. Run and observe the Android ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument