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Toggle gets distorted in the Controls scene
Steps to reproduce : - import the UI Sample Scenes from the Asset Store- open the Controls scene- try to move the toggle around the ... Read more
[Regression][OSX] Glitchy artifact appears after splashscreen in Standal...
Steps to repro: 1. Launch Unity on OSX;2. Open attached project;3. Go to Assets -> Scenes;4. Open 'Main' scene;5. Open Build Sett... Read more
[OSX] Eyedropper doesn't work with enlarged cursor
Steps to reproduce: 1. Open System Preferences>Accessibility>Display and increase Cursor size past the second tick mark2. Open... Read more
Stencil buffer breaks in OnRenderImage when MSAA enabled
Steps to reproduce:1. Download and open the attached project2. Press play3. Observe spinning cube with stencil shaders4. Press Space... Read more
[HoloLens] Connect button has no effect in Holographic Emulation Mode: R...
Steps to reproduce:1. Create a new Unity project2. Open player settings for WSA3. Enable "Virtual Reality Supported" and Add "Window... Read more
[OSX] Solution Tab in MonoDevelop is blank on Unity for .NET 4.6
Get Unity for Mono 4.6 here: https://forum.unity3d.com/threads/upgraded-mono-net-in-editor-on-5-5-0b9.438359/ Steps to reproduce:1. ... Read more
Calling Animator.MatchTarget crashes editor when Animator's Avatar is no...
Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Play the scene-Observe the crash Reproduced on: 5.6.0a2, ... Read more
NetworkTransport between devices when there is only local connection ava...
I must note, that reproducing this issue will require to disconnect your router from internet.Lets say that device A is Android phon... Read more
Profiling editor leaks memory when selecting frame from the profiler graph
Reproduction steps:1. Open a new project2. Open the Profiler3. Enable "Profile Editor"4. Click on the graph so the information about... Read more
Missing depthSlice parameter in CommandBuffer.SetRenderTarget
CommandBuffer.SetRenderTarget scripting API is missing a depthSlice parameter. Graphics.SetRenderTarget has it, but there's no equiv... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size