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3
votes
Fixed

WebGL fullscreen doesn't revert ro original resolution on exit

WebGL

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Feb 05, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more

0
votes
Fixed

[2022.2] Position of the sliders handle is not the same as the value whe...

UI Toolkit Controls

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Mar 14, 2023

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Version/s: 2022.2.11f1

How to reproduce:1. Open the user’s attached “BugReport.zip” project2. In the Project window, select “New Test.asset” (Assets > R... Read more

0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce:1. Open attached project2. Add DoPlace component to any game object3. Press play4. Notice exception in console Regressi... Read more

0
votes
Fixed

PlasticSCM NullReferenceException on entering the Play Mode when Unity V...

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Jan 15, 2025

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Version/s: 2022.3.56f1, 6000.0.34f1, 6000.1.0b2, 6000.2.0a1

How to reproduce:1. Open the attached project "Reproduction"2. Open the "Assets -> Scenes -> EnemiesShowcase" scene3. Make sur... Read more

0
votes
Won't Fix

.Net Standard 2.0 dlls causing errors in .net Standard 2.1, despite the ...

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Jan 21, 2025

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Version/s: 6000.0.35f1, 6000.1.0b3

Reproduction steps:1. Open the attached “IN-93457_LaunchDarkly-vTableIssue.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“... Read more

0
votes
Fixed

The Inspector can be covered when scaling the horizontal separator bar

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Jan 17, 2025

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Version/s: 6000.0.35f1, 6000.1.0b3, 6000.2.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Select “Cube“ Game... Read more

0
votes
Fixed
0
votes
Fixed

[Editor] Visibility state is not being saved while working in multiple s...

Scene/Game View

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Jun 19, 2019

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Version/s: 2019.1.0b4, 2019.2.0b7

Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro:1. Create a new pr... Read more

0
votes
Fixed

LODs array is not updated instantly when inserting new LODs

Optimization

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Jun 14, 2022

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Version/s: 2022.1.0a15, 2022.1.0b8, 2022.2.0a4

Reproduction steps:1. Create a new Unity project2. Create a new empty GameObject and add a 'LOD Group' Component3. Insert some new L... Read more

0
votes
Fixed

Non-prefab Assets with .prefab extension are incorrectly handled by the ...

Scene Management

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Jun 20, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more

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