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Property Attributes don't affect regular fields when "ApplyToCollection"...
Steps to reproduce: 1. Open the “CollectionAttributesBug.zip” project 2. Open the "SampleScene" 3. Open the "ReadOnlyAttribute” s... Read more
[InputField] ArgumentOutOfRangeException is thrown when inputting text i...
To reproduce: 1. Open attached project 2. Open EmailInputFieldBug scene 3. Press play 4. Enter character into email input field un... Read more
[UaaL][iOS] Crash on bundle load when re-opening deployed app
Reproduction steps: 1. Download and open the attached "BugReproProject" project 2. Switch to iOS platform 3. Build and deploy the pr... Read more
Sprite-Lit-Default shader's Normal Map and Mask textures are not affecte...
How to reproduce: 1. Open the attached project (1270850.zip) 2. Open the "Main" scene 3. In the Project window select the "Mat" mate... Read more
Changing scale of Tree prefab instance (in scene) and then undo/redo cha...
Tree Creator trees Repro Steps: 1. Create new project 2. Create a Tree object via GameObject -> 3D Object -> Tree 3. Create a Terra... Read more
Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:...
How to reproduce: 1. Open the “IN_72216” project 2. Open the “Play Asset Delivery Assets” and make sure the “Include in Build” is ... Read more
"Burst internal compiler error: Burst.Compiler.IL.CompilerException: Err...
Reproduction steps: 1. Open the “StreamlinedProject.zip“ project 2. Observe the Console window Expected result: No compilation ... Read more
Performance drops when using a lot of Audio Sources
Reproduction steps: 1. Open the attached project “AudioSourcePerformance“ 2. Open the Scene “Assets/Scenes/SampleScene“ 3. In the Ga... Read more
Ads don't show up in the Player when using the Googlemobileads-unity plugin
How to reproduce: 1. Open the "IN_47063" project 2. Press File -> Build And Run 3. In the Player press the "Play" button Expected r... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
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