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Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
[UI Builder] importing image in unity ask to save changes then errors out
Steps to repro: # create a new project in unity # open the ui builder and add a visual element to the document # drag and drop... Read more
Profiler Marker Missing in Render Thread Timeline when using the Profiler
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the Profiler window (Window > Analysis > Profiler) 3. Enter ... Read more
Crash and or slow update when List items are reordered in the Inspector ...
Reproduction steps: 1. Open the attached project “ReproProject” 2. In the Hierarchy Window, select the “Main Camera” GameObject 3... Read more
Animation is not playing when the Scene is changed
How to reproduce: 1. Open the user's attached project 2. Open Window>Animation>Animation 3. Select the "Animation Bug Test" Prefa... Read more
[URP] Shadows of GameObjects rendered by Linear Renderer flickers when a...
How to reproduce: 1. Open the attached project "1270731.zip" 2. Open the "Test" Scene 3. Enter the Play Mode 4. Look around in the G... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
Frame gap occurs when transitioning between two ParticleSystems
Reproduction steps: 1. Open the attached “ParticleSystemTest” project 2. Open the “Assets/Scenes/MainScene.unity” Scene 3. Enter ... Read more
Package Managers Preferences and Project Settings panel dropdown arrows ...
*Steps to reproduce:* # Open or create any Project # Open the Package Manager via Window > Package Manager # Make a change (e.... Read more
“UnityException: get_bytes can only be called from the main thread.” err...
Reproduction steps: 1. Open the attached “BugRepro” project 2. From the menu navigate to Tools > Bamboo > Asset Quick Access 3. F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player