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[Adaptive Performance] Errors are thrown on installing Adaptive Perform...
Repro steps:1. Create a new project in standalone platform2. Game View > Switch Game To Simulator3. Select any Android Device >... Read more
[Profiler] Android File Transfer app interferes with adb which causes Pr...
Before testing make sure you have Android File Transfer app How to reproduce:1. Create a new project2. Open Profiler window3. Open b... Read more
Unity Player doesn't scale to match Screen Resolution correctly when mov...
Reproduction steps:1. Open user attached Project2. Build the Game3. Open the Player in Windowed mode4. Move the Window to a differen... Read more
[Shader Graph] In the Inspector inputs for Vector 4 are shown when Vecto...
How to reproduce:1. Open the attached "1327461_Repro" project2. In the Project window select "New Material"3. Observe the Inspector ... Read more
Performance drop in empty Scene when project is built with HDRP
How to reproduce:1. Open a new HDRP project2. Create and open a new Scene3. Disable VSync in the Quality Settings4. Go to File ->... Read more
[TextMeshPro] Text with "LiberationSans SDF - Fallback" Font disappears ...
How to reproduce it:1. Open the attached project "1324096.zip"2. Load the "Map 1" Scene3. Save the Scene by clicking the Menu Bar &g... Read more
Editor memory usage significantly increases while building when Resource...
GBReproduction steps:1. Download and open the reproduction project from the provided link2. Open the Task Manager3. Build the projec... Read more
[WebGL] [Mobile] [iOS] when Analytics is enabled, "null is not an object...
Reproduction steps:1. Create a new project2. Enable Analytics in Services window3. Build for WebGL and host it on a server (python3 ... Read more
[iOS] realTimeSinceStartup and unscaledTime no longer match after lockin...
Steps to reproduce:1. Open the attached project ("1326412.zip")2. Build and open in Xcode3. Deploy to a device4. Disconnect from Xco... Read more
[Android] Shader is not rendered on Adreno 610 and Adreno 612 devices
Steps:1. Open user's attached project ("StreetDrag_2.zip")2. Player Settings > Publishing Settings > Custome Keystroke - disab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument