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[Animation] Animator Transition does not get interrupted
Steps to reproduce: 1. Open user attached project 2. Open scene_Crossfade.unity 3. In the Cotroller.cs script, notice that at frame ... Read more
Physics overlap queries are not consistent when used against convex Mesh...
Reproduction steps: 1. Open the attached 'ComputePenetrationTesting' project 2. Open the 'SampleScene' 3. Enter the Play mode 4. Obs... Read more
Editor freezes when Vsync is enabled and Game View window is resized on ...
How to reproduce: 1. Create a new project 2. Open the Game view 3. In the Control Bar, click on the Aspect drop-down menu 4. Toggle ... Read more
[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...
Reproduction steps: 1. Open the attached project "EmptyTest.zip" 2. In the Project window under the "Assets" folder open "TerrainTes... Read more
Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms incre...
Steps to reproduce: 1. Open the attached user's project "ReproSceneViewPerf.zip" 2. Make sure Oculus Link is enabled 3. Enable t... Read more
[Windows] High Input Polling rates can impact Editor performance
Steps to reproduce: 1. Download and open the attached project 2. Move the mouse inside the scene view Expected result: little to no... Read more
The released assets are not unloaded when Resources.UnloadUnusedAssets i...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the Addressables Groups Window (Asset Management > Addresables > G... Read more
"TlsException: Handshake failed" error when UWP Build configuration is s...
How to reproduce: 1. Open the attached project "HttpClientRepro.zip" 2. Open File>Build Settings... 3. Switch Platform to Universal ... Read more
[Android] Application.internetReachability is NotReachable when built
Reproduction steps: 1. Open the attached project "ReproProj" with Android Platform 2. Open the “/Assets/Scenes/SampleScene.unity” ... Read more
Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is ...
Reproduction steps: 1. Open the attached “AudioCrash” project 2. Open the “Assets/SampleScene.unity” Scene 3. Enter the Play Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time
- References are reset to "None" when opening the project
- [Android] The Android Player Crashes on GLES3/MRT with the "E libEGL : eglGetFrameTimestampsANDROIDImpl:2355 error 3002 (EGL_BAD_ACCESS)" error
- [iOS] Spikes can be seen in the Profiler when tapping the screen on ProMotion devices