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Identical Asset bundles differ bitwise when building Addressable content
How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more
Editor with two locked Project tabs opened throws NullReferenceException...
Reproduction steps: Open the user attached project Open the “SampleScene” scene Enter the Play mode Select the error in the Console ... Read more
ARFoundation 5.0.2 drift issue
1. What happenedOn iOS, a drift is very noticeable when the user moves their device, even slowly. When objects are in place they sho... Read more
[Oculus] Black screen when resume from sleeping mode on Quest
Repro steps: 1. Build APK with 2018.3.x (I tested 2018.3.0f2+OVRPlugin 1.32, and 2018.3.0f1+OVRPlugin 1.31)2. Run it on Quest3. Pres... Read more
Decals overlap when placed behind a mesh with subsurface scattering
How to reproduce:1. Download and open the attached project2. Open the "Gawain_DemoScene" scene3. Observe the "Game" view window Expe... Read more
[Mono] .NET 4.7.1 standard/framework .XML files with useful descriptions...
Reproduction steps:1. Go to "Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api"2. Check if ".XML" files are there Expected resul... Read more
[Ventura][Intel] Shader Graph nodes connections are not visible when usi...
Reproduction steps: Open the user’s attached project Open “Assets/Shaders/CharacterShader” Shader Graph Inspect the Shader Graph win... Read more
Windows x64 standalone build crashes when using MeshCollider.sharedMesh
To reproduce:1. Import unity_4_3_crash_win_64.unitypackage2. Open scene TestCrash3. Build&run a windows standalone for x644. Pre... Read more
Immersive mode leaves black bar on Nexus 5 when app is re-launched
If you are relaunching app through recents screen after Application.Quit(), there is a black bar in place where hardware buttons (ba... Read more
[WebGL] Player's memory is not released when calling Quit function on Un...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Go to the Publishing Settings (Edit->Project Settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask