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UI elements with negative values are not sorted correctly
To reproduce the issue follow the steps:1. Open "UIParticles" project2. Open "UIParticles" scene3. Run the scene "UIParticles"4. Ena... Read more
[Android] [OpenGL] Shader goes dark when forcing OpenGLES 2 on Adreno 3xx
To reproduce:1) Open attached project and scene in it2) Make sure it forces OpenGLES 2.0 in Player Settings3) Build and run on Andro... Read more
Garbled UI and "rc.right == m_GfxWindow->GetWidth()" asserts with ProBui...
Install Probuilder Advanced from Asset Store (or use attached project)Open Tools/ProbuilderSelect any of the Tools (Shape, UI Editor... Read more
Rigidbodies wake up with a jolt when they start sleeping
To reproduce:1. Open attached project2. Play the "Warning" sceneNote that when the person's model falls down on the ground, and the ... Read more
[Profiler] Object names are not shown when profiling a build
Reproduction steps:1) Use any project2) Create a Development Build with Autoconnect Profiler selected (reproduced with OSX Standalon... Read more
[InputField] Cannot reenter leading decimal point in "InputField"
Steps to reproduce:1. Open project attached and Open scene "Test". In "Hierarchy" window notice "InputField" component.2. Click the ... Read more
[iOS][IL2CPP] Double casting does not export correctly with IL2CPP
To reproduce:1. Open attached project ("DoubleCast.zip")2. Open "MainScene" scene3. Play it in the editor4. Notice that in the Conso... Read more
[Android] [AssetBundle] Loading many AssetBundles causes a crash
To reproduce:1) Open attached project and Main scene in it2) Build and run on Android3) Notice a crash after 5-30 seconds (happens q... Read more
DontDestroyOnLoad throws InvalidOperationException when called from the ...
How to reproduce: 1. Open attached project2. Open scene test.unity- Note that an error appears in the console: InvalidOperationExcep... Read more
[GLCore][ComputeShader] Dispatching specificing shader results in crash
Info:I couldn't find realy compute shader crashing problem. But its related with loop and gpu memory accessing in it. Check gif. My ... Read more
All about bugs
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