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12
votes
Won't Fix

[WebGL] AsyncGPUReadback.RequestIntoNativeArray displays incorrect frame...

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May 12, 2023

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Version/s: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.3.0b3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

How to reproduce:1. Open the “Frame_Count_Bug” project2. Switch build to “WebGL” (File > Build Settings > “WebGL” > Switch ... Read more

13
votes
By Design

[XR][Oculus GO][Oculus Quest] Compute and Geometry shader results in bla...

XR SDK

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Mar 27, 2019

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Version/s: 2017.4.0f1, 2018.3.4f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Errors produced in logcat: "The given primitive topology does not match with the topology expected by the geometry shader" To reprod... Read more

19
votes
Duplicate

OnTriggerEnter2D behaves like OnTriggerStay2D under certain circumstances

Physics2D

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Dec 15, 2013

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Version/s: 4.3.1f1

Steps to reproduce : - import the project attached- open the "Test" scene- press play and notice the messages in the console Duplica... Read more

14
votes
Fixed

Assigning a custom Debug.logger.logHandler doesn't intercept thrown exce...

Scripting

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Dec 14, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open project2. Press playNotice that the "Test" class intercepts Debug.Log and Debgu.LogException, but doesn't inter... Read more

20
votes
Fixed

Crash with Fatal signal 11 (SIGSEGV) when loading scene asynchronously

Android

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Oct 17, 2013

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Version/s: 4.2.1f4

The crash is reproducible with the release build only. It does not happen when the development build is enabled in the build setting... Read more

17
votes
Fixed

alt-tabbing away from fullscreen game stops updates

Graphics - General

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Feb 21, 2014

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Version/s: 4.3.4f1

-e: When alt-tabbed away from the game, while the game is in full-screen mode, under Windows only, the game stops receiving Update()... Read more

15
votes
Fixed

Realtime GI is broken if LoadLevelAdditive is used

Global Illumination

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Dec 25, 2014

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Version/s: 5.0.0b18

How to reproduce:1. Open A.unity scene, let it bake GI. Open B.unity scene, let it bake GI.2. Open A.unity scene again.3. Find World... Read more

15
votes
Fixed

"ETC1 compressed textures are not supported when publishing to Standalon...

Asset - Database

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Oct 29, 2018

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Version/s: 2018.2.16f1, 2018.3.0b10, 2019.1.0a5, 2019.1.0a7

Steps to reproduce:1. Open attached "tdd-asteroids.zip" Unity project2. Switch platform from Android to Standalone in Build Settings... Read more

17
votes
Not Reproducible

LoadLevelAsync Hangs for a Moment when Loading a Scene with Large Audio ...

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Apr 23, 2015

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Version/s: 5.0.1p1

Reproduction steps:1. Open attached project "LoadLevelHiccup"2. Open scene "Splash"3. Enter play mode4. Notice that the scene showin... Read more

22
votes
Fixed

Cannot add assets to a ScriptableObject asset with AssetDatabase.AddObje...

Scripting

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Jun 28, 2013

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Version/s: 4.2.0b2

In case the main Asset is a ScriptableObject, AssetDatabase.AddObjectToAsset (subObj, mainAsset) "mixes up" incoming parameters and ... Read more

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