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DirectX 9 & 11 w/ forward render path flips game view when using shader
Steps to reproduce:1. Download and open attached project "case_760196-ClickBait.zip"2. Open game view3. Switch API to either D3D9 or... Read more
[iOS] TZ4NET plugin throws Argument Out of Range when DateTime is used
1. Open attached project2. Make sure scene is assigned in build settings3. Build to iOS with IL2CPP4. Argument Out of Range exceptio... Read more
[Legacy] twitching animation when crosfading between clips on the same l...
Reproduction steps:1. Open attached Unity project.2. Open and play "main" scene.3. Click "Xfade as sequence"4. Notice twitching anim... Read more
Moving Component Up or Down does not support Undo
To reproduce the issue follow the steps:1. Create a GameObject2. Attach a few of components to the GameObject3. Right-click a compon... Read more
[GL] Unity crashed when changing gfx API to GLcore a second time with In...
Follow the steps to reproduce:1. Create new project2. Create empty scene3. Open Player Settings > Player window3. Add OpenGles2 t... Read more
All new scripts are created in Editor folder if Unity installation path ...
To reproduce:1. Rename Unity installation folder or one of its parent folders so that the full path would contain "test" substring. ... Read more
Some hotkeys are ignored in object picker dialog search field
How to reproduce:1. Open provided example project2. Open Assets/Scene.unity3. Select "New Sprite" in hierarchy window4. Open the "Se... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
[iOS][IL2CPP] C# DLL file translation to IL2CPP fails on Vector3 pointer...
Steps to reproduce: 1. Open attached project2. Build the scene to iOS with IL2CPP scripting backend3. Build the generated Xcode proj... Read more
Error on import
Importing attached fbx generates the following error... GetLocalizedString is not allowed to be called from a MonoBehaviour construc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow