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Gradient draw larger when a custom shader is used
Open URP graphics test 362 Observe the 4 gradients Only the first isn't too wide !image-2025-08-26-21-36-35-992.png! Read more
Building our version of MessagePack support for WebGL results in Templat...
To reproduce:1) Open attached project and scene2) Build and run for WebGL Result: The app gets stuck in an infinite loop Reproduced ... Read more
Window stays outside the display when switching from multiple monitors t...
How to reproduce:1. Create a new project2. Detach Game window and drag it out to a second display3. Disconnect the monitor that has ... Read more
The Context Menu items are ordered incorrectly
How to reproduce:1. Create a new Project2. Right-click in the Hierarchy3. Observe the Context Menu Expected result: The 3D Object su... Read more
[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'Untitled.unity' scene;3. Open Lighting tab in the Inspector;4. Press... Read more
[ATG] "About Unity" window has misaligned letters when the Display Scale...
Reproduction steps:1. Make sure the Display Scale settings are set to 150%2. Create and open any project3. Go to Help > About Uni... Read more
Intellisense stops working on new scripts
Windows 10Unity 2018.2.0b7Visual Studio 2017 Steps to repro:1) Open an existing project (that has scripts) in 2018.2.0b7 (on a windo... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project2. Clear the Console and enter Play mode3. Exit Play mode and check the Console output (Tes... Read more
Closed occlusion portal doesn't occlude an area
Reproduction steps:1. Open the attached project2. Select "GameObject (1)" in the hierarchy3. Uncheck the "open" property under Occlu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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