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0
votes
Active

Gradient draw larger when a custom shader is used

UI Toolkit Graphics

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Aug 27, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1, 6000.5.0a1

Open URP graphics test 362 Observe the 4 gradients Only the first isn't too wide !image-2025-08-26-21-36-35-992.png! Read more

0
votes
By Design

Building our version of MessagePack support for WebGL results in Templat...

WebGL

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Feb 27, 2019

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Version/s: 2017.4.0f1, 2018.1.9f2, 2018.3.4f1, 2019.2.0a7

To reproduce:1) Open attached project and scene2) Build and run for WebGL Result: The app gets stuck in an infinite loop Reproduced ... Read more

1
votes
Won't Fix

Window stays outside the display when switching from multiple monitors t...

Window management

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Jul 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new project2. Detach Game window and drag it out to a second display3. Disconnect the monitor that has ... Read more

0
votes
Duplicate
0
votes
Fixed

The Context Menu items are ordered incorrectly

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Mar 28, 2024

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Version/s: 2021.3.37f1

How to reproduce:1. Create a new Project2. Right-click in the Hierarchy3. Observe the Context Menu Expected result: The 3D Object su... Read more

5
votes
Fixed

[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...

Global Illumination

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity;2. Open attached project and 'Untitled.unity' scene;3. Open Lighting tab in the Inspector;4. Press... Read more

0
votes
Fixed

[ATG] "About Unity" window has misaligned letters when the Display Scale...

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Sep 03, 2025

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Version/s: 6000.3.0b1, 6000.4.0a1

Reproduction steps:1. Make sure the Display Scale settings are set to 150%2. Create and open any project3. Go to Help > About Uni... Read more

0
votes
Won't Fix

Intellisense stops working on new scripts

CodeEditors

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Jun 05, 2018

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Version/s: 2018.2.0b7

Windows 10Unity 2018.2.0b7Visual Studio 2017 Steps to repro:1) Open an existing project (that has scripts) in 2018.2.0b7 (on a windo... Read more

0
votes
Fixed

Conditional compilation problem with RuntimeInitializeOnLoadMethod

Scripting

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Jun 20, 2017

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Version/s: 5.6.1f1

Repro steps: 1. Open "DELETE.zip" project2. Clear the Console and enter Play mode3. Exit Play mode and check the Console output (Tes... Read more

0
votes
Fixed

Closed occlusion portal doesn't occlude an area

Camera

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Nov 19, 2016

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Version/s: 5.5.0b7

Reproduction steps:1. Open the attached project2. Select "GameObject (1)" in the hierarchy3. Uncheck the "open" property under Occlu... Read more

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