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Long Branch names breaks “New Branch” window layout, causing “Create” an...
Steps to reproduce:1. Create new Unity project2. Open Unity Version Control window3. Press “Create workspace”4. Pick a repository an... Read more
[5.6] Light color alpha does not pass into the shaders
The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more
After creating a new script and attaching it onto an object in hierarchy...
Reproduction steps:1. Open attached project2. Open the "Main" scene located in "Assets\_Scenes"3. Create a new C# script and name it... Read more
ArgumentException is thrown when trying to create a Prefab out of a impo...
Reproduction steps:1. Open the project from "CreatePrefabFromModelBug.zip"2. Right click on the "Model" asset inside Project window ... Read more
DLL files are not excluded during building for standalone platform, even...
To reproduce: 1. Open the project, attached by the user (TestCreatingDll.zip)2. In the Project view, select TestDll_Editor asset3. I... Read more
The Editor hangs while opening a project when importing fbx assets
How to reproduce:Open the attached project "fbxtest.zip" Expected results: The project opensActual results: The Editor hangs at impo... Read more
[Android] Instant crash on app launch with Tango SDK
Steps to reproduce: 1) Download attached project 'testing_5_4_b18.zip' and open in Unity.2) Build and launch project on a device.3) ... Read more
Setting Material.mainTexture does not refresh texture on UI.Image
Reproduction steps:1. Open the attached project "Material.mainTexture error on UI.Image.zip";2. Open the Test.unity scene;3. Enter a... Read more
[Cache Server] Editor imports assets and tries to fill in Cahce Server a...
If you open project one computer connected to the Cache Server - it will fill in Cache Server with the import results(that is correc... Read more
[Shuriken] Low-quality particle collision exhibits unintuitive behaviour
Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps:1. Open attached pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size